Sunday, March 8, 2009

2D design to 3D design

Designing for 3D requires a lot of architecture. As you see here, not only for architectural locations, but also for the creation of characters. It's necessary to be technically specific even when it comes to aspects of the character's "charm." Notice how the "a" changed from the plan drawing to the color model, to enhance legibility.
...this 3/4 rear drawing is by the very talented Kevin Kobasic, who did the original turn-arounds of the cat character, as well as a lot of other characters on the show.

Here's my first take at 3D design, a couple years ago in a film I did for Herman Miller called "Purple," where fixtures came to life...

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